Wednesday, July 27, 2011

koji.



ek 2. Last minute decided to go with a realistic approach. ha . lesson learned. Dont go to Z brush so fast! and lighting I'm gonna need to some read up on this and bug my roomate on the mysteries of mental ray.

Wednesday, July 13, 2011

Wednesday, June 22, 2011

Monday, June 20, 2011

gamey stuff.


Game stuff. and such. Maybe couldv'e condensed some of the maps. but didn't know I was making robots and gear. as they say first is the worst! Character w/ all here gear came out at 14k couldve gotten lower methinks. but it was lookin a little too sharp.

Tuesday, May 31, 2011

lights camera....scripts!

global proc dkLights ()

{

string $myLights[] = `ls -lt`;

// compartment for all the lights

global string $eachLight;

for ($i = 0; $i

{

$eachLight = $myLights[$i];

// string $eachLight = `getAttr $eachLight`;

print ($eachLight+ "\n");

//what kind of light is each one?

string $typeOfLight = `objectType $eachLight`;

//rename the lights so we can have the appropriate icon

if ($typeOfLight == "spotLight")

$iconPic = "spotlight";

if ($typeOfLight == "directionalLight")

$iconPic = "directionallight";

if ($typeOfLight == "pointLight")

$iconPic = "pointlight";

if ($typeOfLight == "areaLight")

$iconPic = "arealight";

if ($typeOfLight == "volumeLight")

$iconPic = "volumelight";

if(`window -q -exists "lightsInScene"`)

deleteUI -window "lightsInScene";

string $window = `window -title "Lights In Scene" "lightsInScene"`;

columnLayout -adjustableColumn true;

rowLayout -numberOfColumns 10;

iconTextCheckBox -style "iconAndTextVertical"

- image1 ($iconPic +".png");

text -label $typeOfLight;

$newName = `nameField -object $eachLight`;;

print ( "bambi" + $newName);

$intesityOfLight = `attrFieldSliderGrp - attribute ($eachLight +".intensity") -min 0 -max 10 -label "Intensity"`;

string $colorForLights = `attrColorSliderGrp -attribute($eachLight +".color") `;

//string $intesityForLights = `floatSlider

checkBox -label "Emit Diffuse" ;

//checkBox -label "Illuminates by Default";

checkBox -label "Emit Spec";

button -label "attEditor";

showWindow;

};

}


Still early.. but making a light tool so you can see every light in the scene and tweak all of them at once. Big ups to Diana Zeng on the problems with lights to this one. Have to tool to download sometime this week.

Monday, May 30, 2011

rigged!


if I have time this term i so want to do some facial rigs. scripting coming through in the clutch. Robot and girl are rigged. gotta redo some wieght maps but pretty stoked. Gotta work on the twin and the buildings.

Friday, May 27, 2011

keep on testing!


dont know why my shoes got jacked up. but deal with it tommorow. gotta work on rasputin. and robots now. It never seems to stop at here! Using a combination of normals but for some reason maya does not like it and marmoset does. weird. Eh.

Tuesday, May 17, 2011

messaround


just messing around in zbrush this morning. Quick head study and muscle groups. Blinn shapes in zbrush and layers are way cool! Been scripting too, Don't know how many people look at this blog but put I'll put up some scripts I'm workin on.

Thursday, May 5, 2011

catapilla WIP.

Getting this show on the road. Gotta get to scripting. Working on another project with my partner in crime Mari. Post up real soon!

Monday, May 2, 2011

bugzzz WIP!

bugg sult for creature design class. Had some help from my teach on proportions on this guy. Now to make claws!

Sunday, March 27, 2011

textured M8...eh kinda


could be tighter but workin on other things. Maybe some more scratches? eh I dunnno but more into making some rigs and models that are rig ready now. I dont think this ever ends.

Thursday, March 24, 2011

robots!


for max's class at gnomon! I like to think I'm getting the hang of this!

Wednesday, March 16, 2011

bakka


revisited. for alex's class. way cool. have so much to do and working on another character. Way hard but fun.

Thursday, February 17, 2011

hardsurface. M8 greyhound!




kinda working it out. but learning some crazy modeling techniques. Max @ Gnomon real tough. can't wait to get this to texture and going to try to rig the wheelbase.

Wednesday, February 16, 2011

making monsters.






gotta say way cool. Made the sculpt in one day and even managed to get a low poly version with some frosty Normals and Displacement maps. Total time done for the whole project ! 2 days!

Wednesday, February 9, 2011

SSS roughing it out.


Class assignment for Alex Alavarez Texture class. Modeled and textured in a day.Picking up new skills.


Monday, January 31, 2011

Thursday, January 27, 2011

subsurface scattering. n eyeballs.





been a second since I've posted but here is some studies. A class I'm taking with Alex Alvarez of Gnomon. Needless to say its real neat.